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July 2013 
 
2013 年 7 月
 
One of the most common types of advice we give at Y Combinator is to do things that don't scale. A lot of would-be founders believe that startups either take off or don't. You build something, make it available, and if you've made a better mousetrap, people beat a path to your door as promised. Or they don't, in which case the market must not exist. [1]
 
在 Y Combinator,我们经常给出的建议之一是做一些不可规模化的事情。很多准创始人认为创业公司要么起飞,要么失败。你构建了一些东西,让它可用,如果你做了一个更好的老鼠夹,人们会如约而至。或者他们不会,这种情况下,市场可能不存在。[1]
 
Actually startups take off because the founders make them take off. There may be a handful that just grew by themselves, but usually it takes some sort of push to get them going. A good metaphor would be the cranks that car engines had before they got electric starters. Once the engine was going, it would keep going, but there was a separate and laborious process to get it going.
 
实际上,创业公司起飞是因为创始人让它们起飞。可能有一小部分是自行发展的,但通常需要一些推动才能让它们起步。一个很好的比喻是汽车发动机在有电启动器之前的曲柄。一旦发动机启动,它会继续运转,但启动它需要一个单独而费力的过程。
 
Recruit 
招聘
 
The most common unscalable thing founders have to do at the start is to recruit users manually. Nearly all startups have to. You can't wait for users to come to you. You have to go out and get them.
 
创始人在创业初期必须手动招募用户的最常见且无法规模化的事情。几乎所有初创公司都必须这样做。你不能等待用户来找你。你必须出去吸引他们。
 
Stripe is one of the most successful startups we've funded, and the problem they solved was an urgent one. If anyone could have sat back and waited for users, it was Stripe. But in fact they're famous within YC for aggressive early user acquisition.
 
Stripe 是我们资助的最成功的初创公司之一,他们解决的问题是迫切的。如果有人可以坐下来等待用户,那就是 Stripe。但事实上,他们在 YC 内因为积极的早期用户获取而闻名。
 
Startups building things for other startups have a big pool of potential users in the other companies we've funded, and none took better advantage of it than Stripe. At YC we use the term "Collison installation" for the technique they invented. More diffident founders ask "Will you try our beta?" and if the answer is yes, they say "Great, we'll send you a link." But the Collison brothers weren't going to wait. When anyone agreed to try Stripe they'd say "Right then, give me your laptop" and set them up on the spot.
 
为其他初创公司构建产品的初创公司在我们资助的其他公司中拥有大量潜在用户,而没有人比 Stripe 更好地利用了这一点。在 YC,我们使用“Collison 安装”这个术语来描述他们发明的技术。更加谦逊的创始人会问:“你会试用我们的测试版吗?”如果答案是肯定的,他们会说:“太好了,我们会给你发送一个链接。”但 Collison 兄弟不愿等待。当有人同意试用 Stripe 时,他们会说:“好的,把你的笔记本电脑给我”,然后立即为他们设置好。
 
There are two reasons founders resist going out and recruiting users individually. One is a combination of shyness and laziness. They'd rather sit at home writing code than go out and talk to a bunch of strangers and probably be rejected by most of them. But for a startup to succeed, at least one founder (usually the CEO) will have to spend a lot of time on sales and marketing. [2]
 
创始人抵制单独招募用户的原因有两个。一个是害羞和懒惰的结合。他们宁愿坐在家里写代码,也不愿出门和一群陌生人交谈,很可能会被大多数人拒绝。但是,要使初创公司成功,至少一个创始人(通常是 CEO)将不得不花费大量时间在销售和营销上。
 
The other reason founders ignore this path is that the absolute numbers seem so small at first. This can't be how the big, famous startups got started, they think. The mistake they make is to underestimate the power of compound growth. We encourage every startup to measure their progress by weekly growth rate. If you have 100 users, you need to get 10 more next week to grow 10% a week. And while 110 may not seem much better than 100, if you keep growing at 10% a week you'll be surprised how big the numbers get. After a year you'll have 14,000 users, and after 2 years you'll have 2 million.
 
创始人忽视这条道路的另一个原因是,最初绝对数字看起来很小。他们认为,这不可能是大公司、著名初创公司的起步方式。他们犯的错误是低估了复利增长的力量。我们鼓励每个初创公司通过每周的增长率来衡量他们的进展。如果你有 100 个用户,下周需要再增加 10 个才能实现每周增长 10%。虽然 110 可能看起来并不比 100 好多少,但如果你每周保持 10%的增长,你会惊讶于数字会变得多大。一年后,你将拥有 14,000 个用户,两年后将拥有 2 百万个用户。
 
You'll be doing different things when you're acquiring users a thousand at a time, and growth has to slow down eventually. But if the market exists you can usually start by recruiting users manually and then gradually switch to less manual methods. [3]
 
当你一次获得 1000 个用户时,你将会做一些不同的事情,而增长最终会放缓。但如果市场存在,通常可以通过手动招募用户开始,然后逐渐转向较少手动的方法。
 
Airbnb is a classic example of this technique. Marketplaces are so hard to get rolling that you should expect to take heroic measures at first. In Airbnb's case, these consisted of going door to door in New York, recruiting new users and helping existing ones improve their listings. When I remember the Airbnbs during YC, I picture them with rolly bags, because when they showed up for tuesday dinners they'd always just flown back from somewhere.Airbnb
 
是这种技术的一个经典例子。市场是如此难以启动,以至于你应该预计一开始要采取英勇的措施。在 Airbnb 的情况下,这些措施包括在纽约挨家挨户招募新用户,并帮助现有用户改善他们的列表。当我想起 YC 期间的 Airbnb 时,我想象他们带着滚动箱子,因为当他们出现在周二晚餐时,他们总是刚从某个地方飞回来。
 
Fragile 
脆弱
 
Airbnb now seems like an unstoppable juggernaut, but early on it was so fragile that about 30 days of going out and engaging in person with users made the difference between success and failure.
 
现在 Airbnb 看起来像一个势不可挡的巨人,但早期它是如此脆弱,以至于大约 30 天的与用户面对面接触的时间决定了成功与失败之间的差异。
 
That initial fragility was not a unique feature of Airbnb. Almost all startups are fragile initially. And that's one of the biggest things inexperienced founders and investors (and reporters and know-it-alls on forums) get wrong about them. They unconsciously judge larval startups by the standards of established ones. They're like someone looking at a newborn baby and concluding "there's no way this tiny creature could ever accomplish anything."
 
这种最初的脆弱性并不是 Airbnb 的独特特征。几乎所有初创公司最初都是脆弱的。这是经验不足的创始人、投资者(以及论坛上的记者和自以为是的人)对它们的最大误解之一。他们无意识地用已建立公司的标准来评判幼稚的初创公司。他们就像看着一个新生婴儿并得出结论说“这个微小的生物永远不可能取得任何成就”。
 
It's harmless if reporters and know-it-alls dismiss your startup. They always get things wrong. It's even ok if investors dismiss your startup; they'll change their minds when they see growth. The big danger is that you'll dismiss your startup yourself. I've seen it happen. I often have to encourage founders who don't see the full potential of what they're building. Even Bill Gates made that mistake. He returned to Harvard for the fall semester after starting Microsoft. He didn't stay long, but he wouldn't have returned at all if he'd realized Microsoft was going to be even a fraction of the size it turned out to be. [4]
 
如果记者和自以为是的人对你的创业公司不屑一顾,那是无害的。他们总是搞错事情。即使投资者对你的创业公司不屑一顾也没关系;当他们看到增长时,他们会改变主意。最大的危险是你自己对自己的创业公司不屑一顾。我见过这种情况发生。我经常要鼓励那些没有看到他们正在建立的东西的全部潜力的创始人。甚至比尔·盖茨也犯过这个错误。他创办微软后还返回哈佛读秋季学期。他没有待很久,但如果他意识到微软会变得像它最终变成的那样大,他根本就不会回去。
 
The question to ask about an early stage startup is not "is this company taking over the world?" but "how big could this company get if the founders did the right things?" And the right things often seem both laborious and inconsequential at the time. Microsoft can't have seemed very impressive when it was just a couple guys in Albuquerque writing Basic interpreters for a market of a few thousand hobbyists (as they were then called), but in retrospect that was the optimal path to dominating microcomputer software. And I know Brian Chesky and Joe Gebbia didn't feel like they were en route to the big time as they were taking "professional" photos of their first hosts' apartments. They were just trying to survive. But in retrospect that too was the optimal path to dominating a big market.
 
关于初创企业要问的问题不是“这家公司会统治世界吗?”,而是“如果创始人做对了事情,这家公司能有多大?”而在当时,正确的事情往往看起来既费力又微不足道。微软在阿尔伯克基只有几个人写基础解释器给几千个爱好者(当时称为如此)的市场时,可能并不显得很令人印象深刻,但事后看来,这是主导微型计算机软件的最佳路径。我知道布莱恩·切斯基和乔·盖比亚在为他们的第一批房东拍“专业”照片时,并没有觉得他们正在走向成功之路。他们只是在努力生存。但事后看来,这也是主导一个大市场的最佳路径。
 
How do you find users to recruit manually? If you build something to solve your own problems, then you only have to find your peers, which is usually straightforward. Otherwise you'll have to make a more deliberate effort to locate the most promising vein of users. The usual way to do that is to get some initial set of users by doing a comparatively untargeted launch, and then to observe which kind seem most enthusiastic, and seek out more like them. For example, Ben Silbermann noticed that a lot of the earliest Pinterest users were interested in design, so he went to a conference of design bloggers to recruit users, and that worked well. [5]
 
你如何手动招募用户?如果你构建了解决自己问题的东西,那么你只需要找到你的同行,这通常很简单。否则,你将不得不更加刻意地努力找到最有前途的用户群。通常的做法是通过进行相对不太有针对性的推出来获得一些最初的用户,然后观察哪种用户似乎最热情,然后寻找更多类似他们的用户。例如,Ben Silbermann 注意到最早期的 Pinterest 用户中很多人对设计感兴趣,所以他去参加设计博客的会议招募用户,效果很好。
 
Delight 
喜悦
 
You should take extraordinary measures not just to acquire users, but also to make them happy. For as long as they could (which turned out to be surprisingly long), Wufoo sent each new user a hand-written thank you note. Your first users should feel that signing up with you was one of the best choices they ever made. And you in turn should be racking your brains to think of new ways to delight them.
 
你应该采取非同寻常的措施,不仅仅是获取用户,还要让他们感到满意。就像 Wufoo 给每个新用户寄送手写感谢信一样(这个做法持续了令人惊讶的长时间)。你的第一批用户应该觉得与你签约是他们做过的最好的选择之一。而你也应该绞尽脑汁想出新的方法来让他们感到愉快。
 
Why do we have to teach startups this? Why is it counterintuitive for founders? Three reasons, I think.
 
为什么我们要教创业公司这个?为什么创始人觉得这是违反直觉的?我认为有三个原因。
 
One is that a lot of startup founders are trained as engineers, and customer service is not part of the training of engineers. You're supposed to build things that are robust and elegant, not be slavishly attentive to individual users like some kind of salesperson. Ironically, part of the reason engineering is traditionally averse to handholding is that its traditions date from a time when engineers were less powerful — when they were only in charge of their narrow domain of building things, rather than running the whole show. You can be ornery when you're Scotty, but not when you're Kirk.
 
其中一个原因是许多初创企业创始人接受过工程师培训,而客户服务并不是工程师培训的一部分。你应该构建坚固而优雅的东西,而不是像销售人员那样对个别用户奴颜媚骨。具有讽刺意味的是,工程传统上不喜欢手把手指导的部分原因是,这些传统起源于工程师权力较弱的时代 —— 那时他们只负责自己狭窄领域的建设工作,而不是管理整个事务。你可以在托尼身上耍脾气,但不能在柯克身上这样做。
 
Another reason founders don't focus enough on individual customers is that they worry it won't scale. But when founders of larval startups worry about this, I point out that in their current state they have nothing to lose. Maybe if they go out of their way to make existing users super happy, they'll one day have too many to do so much for. That would be a great problem to have. See if you can make it happen. And incidentally, when it does, you'll find that delighting customers scales better than you expected. Partly because you can usually find ways to make anything scale more than you would have predicted, and partly because delighting customers will by then have permeated your culture.
 
创始人不够关注个别客户的另一个原因是他们担心这样做无法规模化。但是,当初创阶段的创始人担心这一点时,我会指出,在当前状态下,他们没有什么可以失去的。也许,如果他们想方设法让现有用户感到非常满意,总有一天他们会有太多的用户需要服务。那将是一个很好的问题。看看你能否实现这一点。顺便说一句,当这种情况发生时,你会发现让客户感到高兴的方式比你预期的要好。部分原因是因为通常你可以找到让任何事情规模化的方法超过你的预测,部分原因是因为让客户感到高兴到那时将已经渗透到你的文化中。
 
I have never once seen a startup lured down a blind alley by trying too hard to make their initial users happy.
 
我从未见过一家初创公司因为过于努力让初始用户满意而被引入歧途。
 
But perhaps the biggest thing preventing founders from realizing how attentive they could be to their users is that they've never experienced such attention themselves. Their standards for customer service have been set by the companies they've been customers of, which are mostly big ones. Tim Cook doesn't send you a hand-written note after you buy a laptop. He can't. But you can. That's one advantage of being small: you can provide a level of service no big company can. [6]
 
但也许阻止创始人意识到他们对用户可以多么细心的最大障碍是,他们从未经历过这种关注。他们对客户服务的标准是由他们曾经是客户的那些公司设定的,这些公司大多是大公司。蒂姆·库克在你购买笔记本电脑后不会给你寄一封手写便条。他做不到。但你可以。这是小公司的一个优势:你可以提供任何大公司都无法提供的服务水平。
 
Once you realize that existing conventions are not the upper bound on user experience, it's interesting in a very pleasant way to think about how far you could go to delight your users.
 
一旦你意识到现有的惯例并不是用户体验的上限,思考如何尽力让用户满意会让人感到非常愉快。
 
Experience 
经验
 
I was trying to think of a phrase to convey how extreme your attention to users should be, and I realized Steve Jobs had already done it: insanely great. Steve wasn't just using "insanely" as a synonym for "very." He meant it more literally — that one should focus on quality of execution to a degree that in everyday life would be considered pathological.
 
我试图想出一个短语来表达你对用户的极端关注应该有多高,我意识到史蒂夫·乔布斯已经做到了:疯狂的伟大。史蒂夫不只是把“疯狂”当作“非常”的同义词。他更字面地指的是,一个人应该专注于执行质量到一个在日常生活中会被认为是病态的程度。
 
All the most successful startups we've funded have, and that probably doesn't surprise would-be founders. What novice founders don't get is what insanely great translates to in a larval startup. When Steve Jobs started using that phrase, Apple was already an established company. He meant the Mac (and its documentation and even packaging — such is the nature of obsession) should be insanely well designed and manufactured. That's not hard for engineers to grasp. It's just a more extreme version of designing a robust and elegant product.
 
我们资助的所有最成功的初创公司都有,这可能不会让潜在的创始人感到惊讶。新手创始人不明白的是,在初创公司中,“疯狂地伟大”是什么意思。当史蒂夫·乔布斯开始使用这个短语时,苹果已经是一家成熟的公司了。他的意思是 Mac(以及它的文档甚至包装——这就是痴迷的本质)应该设计和制造得疯狂地好。对于工程师来说,这并不难理解。这只是设计一个强大而优雅的产品的更极端版本。
 
What founders have a hard time grasping (and Steve himself might have had a hard time grasping) is what insanely great morphs into as you roll the time slider back to the first couple months of a startup's life. It's not the product that should be insanely great, but the experience of being your user. The product is just one component of that. For a big company it's necessarily the dominant one. But you can and should give users an insanely great experience with an early, incomplete, buggy product, if you make up the difference with attentiveness.
 
创始人难以理解的是(甚至史蒂夫本人可能也难以理解),当你将时间滑块滚回到初创公司生活的头几个月时,“疯狂地伟大”会变成什么。不应该是产品应该疯狂地伟大,而是作为用户的体验。产品只是其中的一个组成部分。对于大公司来说,产品必然是主导因素。但是,如果您通过细心体贴来弥补差距,您可以并且应该让用户在早期、不完整、有缺陷的产品上获得极好的体验。
 
Can, perhaps, but should? Yes. Over-engaging with early users is not just a permissible technique for getting growth rolling. For most successful startups it's a necessary part of the feedback loop that makes the product good. Making a better mousetrap is not an atomic operation. Even if you start the way most successful startups have, by building something you yourself need, the first thing you build is never quite right. And except in domains with big penalties for making mistakes, it's often better not to aim for perfection initially. In software, especially, it usually works best to get something in front of users as soon as it has a quantum of utility, and then see what they do with it. Perfectionism is often an excuse for procrastination, and in any case your initial model of users is always inaccurate, even if you're one of them. [7]
 
或许可以,但应该吗?是的。与早期用户过度互动不仅是获取增长的一种可行技术。对于大多数成功的初创公司来说,这是使产品变得优秀的反馈循环的必要部分。制造一个更好的老鼠夹不是一个原子操作。即使你像大多数成功的初创公司一样开始,通过构建自己需要的东西,你构建的第一件东西也永远不会完全正确。除非在犯错误有很大惩罚的领域,最好不要一开始就追求完美。特别是在软件领域,通常最好的做法是在产品具有一定实用性后尽快让用户接触,然后看看他们会做什么。完美主义往往是拖延的借口,而且无论如何,你对用户的初始模型总是不准确的,即使你是其中之一。
 
The feedback you get from engaging directly with your earliest users will be the best you ever get. When you're so big you have to resort to focus groups, you'll wish you could go over to your users' homes and offices and watch them use your stuff like you did when there were only a handful of them.
 
与最早期用户直接互动获得的反馈将是你获得的最好的反馈。当你变得如此庞大以至于不得不求助于焦点小组时,你会希望能够去到用户的家和办公室,像在只有少数几个用户时那样观察他们如何使用你的东西。
 
Fire
 
火
 
Sometimes the right unscalable trick is to focus on a deliberately narrow market. It's like keeping a fire contained at first to get it really hot before adding more logs.
 
有时,正确的不可规模化的技巧是专注于一个故意狭窄的市场。这就像一开始将火控制在一个地方,让它变得非常炽热,然后再添加更多的木柴。
 
That's what Facebook did. At first it was just for Harvard students. In that form it only had a potential market of a few thousand people, but because they felt it was really for them, a critical mass of them signed up. After Facebook stopped being for Harvard students, it remained for students at specific colleges for quite a while. When I interviewed Mark Zuckerberg at Startup School, he said that while it was a lot of work creating course lists for each school, doing that made students feel the site was their natural home.
 
这就是 Facebook 所做的。起初,它只是为哈佛大学的学生而设。在那种形式下,它只有几千人的潜在市场,但因为他们觉得这个网站真的是为他们而设的,他们中的关键群体注册了。在 Facebook 不再只为哈佛大学的学生时,它在相当长的一段时间内仍然只为特定学院的学生。当我在 Startup School 采访马克·扎克伯格时,他说虽然为每所学校创建课程列表是一项繁重的工作,但这样做让学生觉得这个网站是他们的天然家园。
 
Any startup that could be described as a marketplace usually has to start in a subset of the market, but this can work for other startups as well. It's always worth asking if there's a subset of the market in which you can get a critical mass of users quickly. [8]
 
任何可以被描述为市场的初创公司通常都必须从市场的一个子集开始,但这对其他初创公司也适用。值得一直问的是,是否有一个市场的子集,你可以迅速获得关键用户群。
 
Most startups that use the contained fire strategy do it unconsciously. They build something for themselves and their friends, who happen to be the early adopters, and only realize later that they could offer it to a broader market. The strategy works just as well if you do it unconsciously. The biggest danger of not being consciously aware of this pattern is for those who naively discard part of it. E.g. if you don't build something for yourself and your friends, or even if you do, but you come from the corporate world and your friends are not early adopters, you'll no longer have a perfect initial market handed to you on a platter.
 
大多数使用包含的火力战略的初创公司是在无意识中这样做的。他们为自己和他们的朋友构建了一些东西,这些朋友恰好是早期采用者,后来才意识到他们可以将其提供给更广泛的市场。如果你无意识地这样做,这种策略同样有效。对于那些天真地丢弃其中一部分的人来说,不自觉地意识到这种模式的最大危险是很大的。例如,如果你不为自己和你的朋友构建东西,或者即使你这样做了,但你来自公司世界,你的朋友不是早期采用者,你将不再有一个完美的初始市场摆在你面前。
 
Among companies, the best early adopters are usually other startups. They're more open to new things both by nature and because, having just been started, they haven't made all their choices yet. Plus when they succeed they grow fast, and you with them. It was one of many unforeseen advantages of the YC model (and specifically of making YC big) that B2B startups now have an instant market of hundreds of other startups ready at hand.
 
在公司中,最好的早期采用者通常是其他初创公司。他们天生更愿意尝试新事物,因为刚刚开始,他们还没有做出所有选择。而且,当他们成功时,他们会迅速成长,你也会随之成长。这是 YC 模式(特别是使 YC 做大)的许多意想不到的优势之一,B2B 初创公司现在有数百家其他初创公司的即时市场可供利用。
 
Meraki 
 
美拉基
 
For hardware startups there's a variant of doing things that don't scale that we call "pulling a Meraki." Although we didn't fund Meraki, the founders were Robert Morris's grad students, so we know their history. They got started by doing something that really doesn't scale: assembling their routers themselves.
 
对于硬件初创公司来说,有一种做事情的变体是不可规模化的,我们称之为“拉动 Meraki”。虽然我们没有资助 Meraki,但创始人是 Robert Morris 的研究生,所以我们知道他们的历史。他们开始做一些真正不可规模化的事情:自己组装路由器。
 
Hardware startups face an obstacle that software startups don't. The minimum order for a factory production run is usually several hundred thousand dollars. Which can put you in a catch-22: without a product you can't generate the growth you need to raise the money to manufacture your product. Back when hardware startups had to rely on investors for money, you had to be pretty convincing to overcome this. The arrival of crowdfunding (or more precisely, preorders) has helped a lot. But even so I'd advise startups to pull a Meraki initially if they can. That's what Pebble did. The Pebbles assembled the first several hundred watches themselves. If they hadn't gone through that phase, they probably wouldn't have sold $10 million worth of watches when they did go on Kickstarter.
 
硬件初创公司面临着软件初创公司没有的障碍。工厂生产批次的最低订单通常是几十万美元。这可能让你陷入两难境地:没有产品,你就无法产生所需的增长,也就无法筹集资金来制造产品。在硬件初创公司必须依靠投资者提供资金时,你必须非常有说服力才能克服这一难题。众筹的出现(更准确地说是预订)帮了很大的忙。但即便如此,我建议初创公司如果可以的话最好先拉动 Meraki。这就是 Pebble 所做的。Pebble 自己组装了最初的几百块手表。如果他们没有经历那个阶段,可能在
 
Kickstarter 上推出手表时就不会卖出价值 1000 万美元的手表。Like paying excessive attention to early customers, fabricating things yourself turns out to be valuable for hardware startups. You can tweak the design faster when you're the factory, and you learn things you'd never have known otherwise. Eric Migicovsky of Pebble said one of the things he learned was "how valuable it was to source good screws." Who knew?
 
就像过分关注早期客户一样,自己制造东西对硬件初创公司来说是有价值的。当你是工厂时,你可以更快地调整设计,你会学到一些你否则永远不会知道的东西。Pebble 的 Eric Migicovsky 说他学到的一件事是“寻找好螺丝的价值有多大。”谁知道呢?
 
Consult 
咨询
 
Sometimes we advise founders of B2B startups to take over-engagement to an extreme, and to pick a single user and act as if they were consultants building something just for that one user. The initial user serves as the form for your mold; keep tweaking till you fit their needs perfectly, and you'll usually find you've made something other users want too. Even if there aren't many of them, there are probably adjacent territories that have more. As long as you can find just one user who really needs something and can act on that need, you've got a toehold in making something people want, and that's as much as any startup needs initially. [9]
 
有时我们建议 B2B 初创公司的创始人将过度参与推向极端,并选择一个单一用户,表现得好像他们是为那一个用户构建东西的顾问。最初的用户作为你模具的形式;不断调整直到完全满足他们的需求,通常你会发现你做出的东西其他用户也想要。即使他们不多,可能有更多相邻领域的用户。只要你能找到一个真正需要某种东西并能满足这种需求的用户,你就有了一个立足点,制造用户想要的东西,这对于任何初创公司来说都是足够的。
Consulting is the canonical example of work that doesn't scale. But (like other ways of bestowing one's favors liberally) it's safe to do it so long as you're not being paid to. That's where companies cross the line. So long as you're a product company that's merely being extra attentive to a customer, they're very grateful even if you don't solve all their problems. But when they start paying you specifically for that attentiveness — when they start paying you by the hour — they expect you to do everything.
 
咨询是一个不具规模性的工作的典型例子。但(就像其他慷慨施恩的方式一样),只要你没有得到报酬,这样做是安全的。这就是公司越过界限的地方。只要你是一家产品公司,只是对客户额外关注,即使你没有解决所有问题,他们也会非常感激。但当他们开始为你的关注付费时,当他们按小时付费时,他们就会期望你做一切。
 
Another consulting-like technique for recruiting initially lukewarm users is to use your software yourselves on their behalf. We did that at Viaweb. When we approached merchants asking if they wanted to use our software to make online stores, some said no, but they'd let us make one for them. Since we would do anything to get users, we did. We felt pretty lame at the time. Instead of organizing big strategic e-commerce partnerships, we were trying to sell luggage and pens and men's shirts. But in retrospect it was exactly the right thing to do, because it taught us how it would feel to merchants to use our software. Sometimes the feedback loop was near instantaneous: in the middle of building some merchant's site I'd find I needed a feature we didn't have, so I'd spend a couple hours implementing it and then resume building the site.
 
另一种招募最初不太热情用户的类似咨询技术是代表他们使用您的软件。我们在 Viaweb 就是这样做的。当我们接触商家询问他们是否想使用我们的软件来建立在线商店时,有些人说不,但他们会让我们替他们建立一个。由于我们愿意为了获得用户而做任何事情,我们就这样做了。当时我们感到相当糟糕。我们并没有组织大型战略性电子商务合作伙伴关系,而是试图销售行李箱、钢笔和男士衬衫。但回顾起来,这确实是正确的做法,因为它教会了我们商家使用我们的软件会是什么感觉。有时反馈循环几乎是即时的:在建立某个商家网站的过程中,我发现自己需要一个我们没有的功能,于是我花了几个小时实现它,然后继续建立网站。
 
Manual 
 
手册
 
There's a more extreme variant where you don't just use your software, but are your software. When you only have a small number of users, you can sometimes get away with doing by hand things that you plan to automate later. This lets you launch faster, and when you do finally automate yourself out of the loop, you'll know exactly what to build because you'll have muscle memory from doing it yourself.
 
有一种更极端的变体,你不仅仅使用你的软件,而是成为你的软件。当你只有少数用户时,有时可以通过手工操作来完成计划后自动化的事情。这样可以让你更快地启动,当你最终自动化自己脱离这个循环时,你会准确地知道要构建什么,因为你会有从自己操作中获得的肌肉记忆。
 
When manual components look to the user like software, this technique starts to have aspects of a practical joke. For example, the way Stripe delivered "instant" merchant accounts to its first users was that the founders manually signed them up for traditional merchant accounts behind the scenes.
 
当手动组件看起来像软件时,这种技术开始具有恶作剧的一面。例如,Stripe 向其首批用户提供“即时”商户账户的方式是,创始人在幕后手动为他们注册传统的商户账户。
 
Some startups could be entirely manual at first. If you can find someone with a problem that needs solving and you can solve it manually, go ahead and do that for as long as you can, and then gradually automate the bottlenecks. It would be a little frightening to be solving users' problems in a way that wasn't yet automatic, but less frightening than the far more common case of having something automatic that doesn't yet solve anyone's problems.
 
一些初创公司起初可能完全手动化。如果你能找到有问题需要解决的人,并且你可以手动解决,那就继续这样做,然后逐渐自动化瓶颈。在尚未自动化的情况下解决用户问题可能有点令人恐惧,但比更常见的情况——拥有尚未解决任何人问题的自动化系统——要少一些恐惧。
 
Big
 
大
 
I should mention one sort of initial tactic that usually doesn't work: the Big Launch. I occasionally meet founders who seem to believe startups are projectiles rather than powered aircraft, and that they'll make it big if and only if they're launched with sufficient initial velocity. They want to launch simultaneously in 8 different publications, with embargoes. And on a tuesday, of course, since they read somewhere that's the optimum day to launch something.
 
我应该提到一种通常不起作用的初始策略:大规模发布。我偶尔会遇到一些创始人,他们似乎认为创业公司是抛射物而不是动力飞机,只有在具有足够的初始速度的情况下才能取得成功。他们希望在 8 个不同的出版物上同时发布,还要有禁令。当然,最好是在星期二发布,因为他们在某处读到这是发布某事物的最佳日子。
 
It's easy to see how little launches matter. Think of some successful startups. How many of their launches do you remember? All you need from a launch is some initial core of users. How well you're doing a few months later will depend more on how happy you made those users than how many there were of them. [10]
 
很容易看出发布的重要性有多小。想想一些成功的创业公司。你记得它们的发布活动有多少吗?从发布活动中你只需要一些最初的核心用户。几个月后你的表现将更多地取决于你是如何让这些用户感到满意,而不是用户的数量。
 
So why do founders think launches matter? A combination of solipsism and laziness. They think what they're building is so great that everyone who hears about it will immediately sign up. Plus it would be so much less work if you could get users merely by broadcasting your existence, rather than recruiting them one at a time. But even if what you're building really is great, getting users will always be a gradual process — partly because great things are usually also novel, but mainly because users have other things to think about.
 
那么创始人为什么认为发布很重要呢?这是自我中心主义和懒惰的结合。他们认为自己正在构建的东西是如此伟大,以至于每个听说它的人都会立即注册。而且,如果你仅仅通过广播自己的存在就能获得用户,而不是一个一个地招募他们,那将会少得多。但即使你正在构建的东西真的很棒,获得用户始终是一个渐进的过程——部分原因是因为伟大的事物通常也是新颖的,但主要是因为用户还有其他事情要考虑。
 
Partnerships too usually don't work. They don't work for startups in general, but they especially don't work as a way to get growth started. It's a common mistake among inexperienced founders to believe that a partnership with a big company will be their big break. Six months later they're all saying the same thing: that was way more work than we expected, and we ended up getting practically nothing out of it. [11]
 
合作通常也不起作用。它们对于初创公司来说通常不起作用,但作为启动增长的一种方式尤其不起作用。对于缺乏经验的创始人来说,认为与大公司合作将是他们的转机是一个常见的错误。六个月后,他们都在说同样的话:那比我们预期的工作量要大得多,最终我们几乎什么都没得到。[11]
 
It's not enough just to do something extraordinary initially. You have to make an extraordinary effort initially. Any strategy that omits the effort — whether it's expecting a big launch to get you users, or a big partner — is ipso facto suspect.
 
仅仅做一些非凡的事情是不够的。你必须从一开始就付出非凡的努力。任何忽略这种努力的策略——无论是期望通过大规模发布来获得用户,还是与大合作伙伴合作——都是可疑的。
 
Vector 
矢量
 
The need to do something unscalably laborious to get started is so nearly universal that it might be a good idea to stop thinking of startup ideas as scalars. Instead we should try thinking of them as pairs of what you're going to build, plus the unscalable thing(s) you're going to do initially to get the company going.
 
需要做一些不可伸缩的费力工作才能开始的需求几乎是普遍的,也许停止将创业创意视为标量是个好主意。相反,我们应该尝试将其视为你将要构建的东西的一对,再加上最初要做的不可伸缩的事情,以推动公司发展。
 
It could be interesting to start viewing startup ideas this way, because now that there are two components you can try to be imaginative about the second as well as the first. But in most cases the second component will be what it usually is — recruit users manually and give them an overwhelmingly good experience — and the main benefit of treating startups as vectors will be to remind founders they need to work hard in two dimensions. [12]
 
以这种方式开始看待创业创意可能会很有趣,因为现在有两个组成部分,你可以尝试对第二个部分和第一个部分一样富有情想。但在大多数情况下,第二个组成部分将是通常的内容 — 手动招募用户并为他们提供极好的体验 — 将创业公司视为向量的主要好处在于提醒创始人他们需要在两个维度上努力工作。
 
In the best case, both components of the vector contribute to your company's DNA: the unscalable things you have to do to get started are not merely a necessary evil, but change the company permanently for the better. If you have to be aggressive about user acquisition when you're small, you'll probably still be aggressive when you're big. If you have to manufacture your own hardware, or use your software on users's behalf, you'll learn things you couldn't have learned otherwise. And most importantly, if you have to work hard to delight users when you only have a handful of them, you'll keep doing it when you have a lot.
 
在最好的情况下,向量的两个组成部分都对公司的 DNA 产生影响:为了开始,你必须做的无法规模化的事情不仅仅是必要的恶,而且会永久地改变公司变得更好。如果在公司规模较小时必须积极获取用户,那么在公司规模较大时,你可能仍然会保持积极性。如果必须自己制造硬件,或者代表用户使用软件,你将学到以其他方式无法学到的东西。最重要的是,如果必须努力取悦只有少数用户时,你将在用户数量增多时继续这样做。
 
Notes 
笔记
 
[1] Actually Emerson never mentioned mousetraps specifically. He wrote "If a man has good corn or wood, or boards, or pigs, to sell, or can make better chairs or knives, crucibles or church organs, than anybody else, you will find a broad hard-beaten road to his house, though it be in the woods."
 
[1] 实际上,爱默生从未特别提到捕鼠器。他写道:“如果一个人有好的玉米、木材、板材、猪要卖,或者能做出比其他人更好的椅子、刀具、坩埚或教堂管风琴,你会发现通往他家的道路宽广而坚实,即使它在树林中。”
 
[2] Thanks to Sam Altman for suggesting I make this explicit. And no, you can't avoid doing sales by hiring someone to do it for you. You have to do sales yourself initially. Later you can hire a real salesperson to replace you.
 
[2] 感谢山姆·奥尔特曼建议我明确说明这一点。不,你不能通过雇佣别人来代替你做销售而避免自己做销售。最初你必须亲自做销售。后来你可以雇佣一个真正的销售人员来取代你。
 
[3] The reason this works is that as you get bigger, your size helps you grow. Patrick Collison wrote "At some point, there was a very noticeable change in how Stripe felt. It tipped from being this boulder we had to push to being a train car that in fact had its own momentum."
 
[3] 这种方法有效的原因在于随着你的规模变大,你的规模有助于你的增长。Patrick Collison 写道:“在某个时刻,我们感觉到 Stripe 的变化非常明显。它从我们必须推动的巨石变成了实际上有自己动力的火车车厢。”
 
[4] One of the more subtle ways in which YC can help founders is by calibrating their ambitions, because we know exactly how a lot of successful startups looked when they were just getting started.
 
[4] YC 帮助创始人的一个更微妙的方式之一是通过校准他们的抱负,因为我们知道很多成功的初创公司在刚开始时是什么样子的。
 
[5] If you're building something for which you can't easily get a small set of users to observe — e.g. enterprise software — and in a domain where you have no connections, you'll have to rely on cold calls and introductions. But should you even be working on such an idea?
 
[5] 如果你正在构建的东西很难让一小部分用户观察到 —— 例如企业软件 —— 并且在一个你没有关系的领域,你将不得不依赖冷调和介绍。但你真的应该致力于这样一个想法吗?
 
[6] Garry Tan pointed out an interesting trap founders fall into in the beginning. They want so much to seem big that they imitate even the flaws of big companies, like indifference to individual users. This seems to them more "professional." Actually it's better to embrace the fact that you're small and use whatever advantages that brings.
 
[6] Garry Tan 指出创始人在开始阶段陷入的一个有趣陷阱。他们非常希望显得很大,以至于他们甚至模仿大公司的缺陷,比如对个别用户的漠不关心。这对他们来说似乎更“专业”。实际上,最好的做法是接受你很小的事实,并利用这带来的任何优势。
 
[7] Your user model almost couldn't be perfectly accurate, because users' needs often change in response to what you build for them. Build them a microcomputer, and suddenly they need to run spreadsheets on it, because the arrival of your new microcomputer causes someone to invent the spreadsheet.
 
[7] 你的用户模型几乎不可能完全准确,因为用户的需求经常会随着你为他们构建的东西而改变。给他们建造一个微型计算机,突然间他们需要在上面运行电子表格,因为你的新微型计算机的到来导致有人发明了电子表格。
 
[8] If you have to choose between the subset that will sign up quickest and those that will pay the most, it's usually best to pick the former, because those are probably the early adopters. They'll have a better influence on your product, and they won't make you expend as much effort on sales. And though they have less money, you don't need that much to maintain your target growth rate early on.
 
[8] 如果你必须在那些最快注册的子集和那些愿意支付最多的子集之间进行选择,通常最好选择前者,因为那些可能是早期采用者。他们对你的产品会产生更好的影响,而且不会让你在销售上花费太多精力。虽然他们的钱较少,但你在早期维持目标增长率并不需要那么多。
 
[9] Yes, I can imagine cases where you could end up making something that was really only useful for one user. But those are usually obvious, even to inexperienced founders. So if it's not obvious you'd be making something for a market of one, don't worry about that danger.
 
[9] 是的,我可以想象出有些情况下,你最终可能只会为一个用户制作一些真正有用的东西。但这些情况通常是显而易见的,即使对于经验不足的创始人也是如此。所以,如果很明显你要为一个用户群体制作东西,就不用担心这种危险。
 
[10] There may even be an inverse correlation between launch magnitude and success. The only launches I remember are famous flops like the Segway and Google Wave. Wave is a particularly alarming example, because I think it was actually a great idea that was killed partly by its overdone launch.
 
[10] 甚至可能存在着发布规模与成功之间的反向相关性。我记得的唯一几次发布都是像独轮车和 Google Wave 这样的著名失败案例。Wave 是一个特别令人担忧的例子,因为我认为这实际上是一个很棒的想法,但却在很大程度上被过度宣传的发布所扼杀。
 
[11] Google grew big on the back of Yahoo, but that wasn't a partnership. Yahoo was their customer.[11]
 
谷歌在雅虎的支持下迅速壮大,但那并不是一种合作关系。雅虎是他们的客户。
 
[12] It will also remind founders that an idea where the second component is empty — an idea where there is nothing you can do to get going, e.g. because you have no way to find users to recruit manually — is probably a bad idea, at least for those founders.
 
[12] 它还会提醒创始人,如果一个想法的第二个组成部分是空的——一个你无法采取任何行动开始的想法,比如因为你没有办法找到用户进行手动招募——那么这个想法可能是一个糟糕的想法,至少对于那些创始人来说。
 
Thanks to Sam Altman, Paul Buchheit, Patrick Collison, Kevin Hale, Steven Levy, Jessica Livingston, Geoff Ralston, and Garry Tan for reading drafts of this.
 
感谢 Sam Altman、Paul Buchheit、Patrick Collison、Kevin Hale、Steven Levy、Jessica Livingston、Geoff Ralston 和 Garry Tan 阅读本文稿的草稿。
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原文链接:
Do Things that Don't Scale
July 2013One of the most common types of advice we give at Y Combinator is to do things that don't scale. A lot of would-be founders believe that startups either take off or don't. You build something, make it available, and if you've made a better mousetrap, people beat a path to your door as promised. Or they don't, in which case the market must not exist. [1]Actually startups take off because the founders make them take off. There may be a handful that just grew by themselves, but usually it takes some sort of push to get them going. A good metaphor would be the cranks that car engines had before they got electric starters. Once the engine was going, it would keep going, but there was a separate and laborious process to get it going.RecruitThe most common unscalable thing founders have to do at the start is to recruit users manually. Nearly all startups have to. You can't wait for users to come to you. You have to go out and get them.Stripe is one of the most successful startups we've funded, and the problem they solved was an urgent one. If anyone could have sat back and waited for users, it was Stripe. But in fact they're famous within YC for aggressive early user acquisition.Startups building things for other startups have a big pool of potential users in the other companies we've funded, and none took better advantage of it than Stripe. At YC we use the term "Collison installation" for the technique they invented. More diffident founders ask "Will you try our beta?" and if the answer is yes, they say "Great, we'll send you a link." But the Collison brothers weren't going to wait. When anyone agreed to try Stripe they'd say "Right then, give me your laptop" and set them up on the spot.There are two reasons founders resist going out and recruiting users individually. One is a combination of shyness and laziness. They'd rather sit at home writing code than go out and talk to a bunch of strangers and probably be rejected by most of them. But for a startup to succeed, at least one founder (usually the CEO) will have to spend a lot of time on sales and marketing. [2]The other reason founders ignore this path is that the absolute numbers seem so small at first. This can't be how the big, famous startups got started, they think. The mistake they make is to underestimate the power of compound growth. We encourage every startup to measure their progress by weekly growth rate. If you have 100 users, you need to get 10 more next week to grow 10% a week. And while 110 may not seem much better than 100, if you keep growing at 10% a week you'll be surprised how big the numbers get. After a year you'll have 14,000 users, and after 2 years you'll have 2 million.You'll be doing different things when you're acquiring users a thousand at a time, and growth has to slow down eventually. But if the market exists you can usually start by recruiting users manually and then gradually switch to less manual methods. [3]Airbnb is a classic example of this technique. Marketplaces are so hard to get rolling that you should expect to take heroic measures at first. In Airbnb's case, these consisted of going door to door in New York, recruiting new users and helping existing ones improve their listings. When I remember the Airbnbs during YC, I picture them with rolly bags, because when they showed up for tuesday dinners they'd always just flown back from somewhere.FragileAirbnb now seems like an unstoppable juggernaut, but early on it was so fragile that about 30 days of going out and engaging in person with users made the difference between success and failure.That initial fragility was not a unique feature of Airbnb. Almost all startups are fragile initially. And that's one of the biggest things inexperienced founders and investors (and reporters and know-it-alls on forums) get wrong about them. They unconsciously judge larval startups by the standards of established ones. They're like someone looking at a newborn baby and concluding "there's no way this tiny creature could ever accomplish anything."It's harmless if reporters and know-it-alls dismiss your startup. They always get things wrong. It's even ok if investors dismiss your startup; they'll change their minds when they see growth. The big danger is that you'll dismiss your startup yourself. I've seen it happen. I often have to encourage founders who don't see the full potential of what they're building. Even Bill Gates made that mistake. He returned to Harvard for the fall semester after starting Microsoft. He didn't stay long, but he wouldn't have returned at all if he'd realized Microsoft was going to be even a fraction of the size it turned out to be. [4]The question to ask about an early stage startup is not "is this company taking over the world?" but "how big could this company get if the founders did the right things?" And the right things often seem both laborious and inconsequential at the time. Microsoft can't have seemed very impressive when it was just a couple guys in Albuquerque writing Basic interpreters for a market of a few thousand hobbyists (as they were then called), but in retrospect that was the optimal path to dominating microcomputer software. And I know Brian Chesky and Joe Gebbia didn't feel like they were en route to the big time as they were taking "professional" photos of their first hosts' apartments. They were just trying to survive. But in retrospect that too was the optimal path to dominating a big market.How do you find users to recruit manually? If you build something to solve your own problems, then you only have to find your peers, which is usually straightforward. Otherwise you'll have to make a more deliberate effort to locate the most promising vein of users. The usual way to do that is to get some initial set of users by doing a comparatively untargeted launch, and then to observe which kind seem most enthusiastic, and seek out more like them. For example, Ben Silbermann noticed that a lot of the earliest Pinterest users were interested in design, so he went to a conference of design bloggers to recruit users, and that worked well. [5]DelightYou should take extraordinary measures not just to acquire users, but also to make them happy. For as long as they could (which turned out to be surprisingly long), Wufoo sent each new user a hand-written thank you note. Your first users should feel that signing up with you was one of the best choices they ever made. And you in turn should be racking your brains to think of new ways to delight them.Why do we have to teach startups this? Why is it counterintuitive for founders? Three reasons, I think.One is that a lot of startup founders are trained as engineers, and customer service is not part of the training of engineers. You're supposed to build things that are robust and elegant, not be slavishly attentive to individual users like some kind of salesperson. Ironically, part of the reason engineering is traditionally averse to handholding is that its traditions date from a time when engineers were less powerful — when they were only in charge of their narrow domain of building things, rather than running the whole show. You can be ornery when you're Scotty, but not when you're Kirk.Another reason founders don't focus enough on individual customers is that they worry it won't scale. But when founders of larval startups worry about this, I point out that in their current state they have nothing to lose. Maybe if they go out of their way to make existing users super happy, they'll one day have too many to do so much for. That would be a great problem to have. See if you can make it happen. And incidentally, when it does, you'll find that delighting customers scales better than you expected. Partly because you can usually find ways to make anything scale more than you would have predicted, and partly because delighting customers will by then have permeated your culture.I have never once seen a startup lured down a blind alley by trying too hard to make their initial users happy.But perhaps the biggest thing preventing founders from realizing how attentive they could be to their users is that they've never experienced such attention themselves. Their standards for customer service have been set by the companies they've been customers of, which are mostly big ones. Tim Cook doesn't send you a hand-written note after you buy a laptop. He can't. But you can. That's one advantage of being small: you can provide a level of service no big company can. [6]Once you realize that existing conventions are not the upper bound on user experience, it's interesting in a very pleasant way to think about how far you could go to delight your users.ExperienceI was trying to think of a phrase to convey how extreme your attention to users should be, and I realized Steve Jobs had already done it: insanely great. Steve wasn't just using "insanely" as a synonym for "very." He meant it more literally — that one should focus on quality of execution to a degree that in everyday life would be considered pathological.All the most successful startups we've funded have, and that probably doesn't surprise would-be founders. What novice founders don't get is what insanely great translates to in a larval startup. When Steve Jobs started using that phrase, Apple was already an established company. He meant the Mac (and its documentation and even packaging — such is the nature of obsession) should be insanely well designed and manufactured. That's not hard for engineers to grasp. It's just a more extreme version of designing a robust and elegant product.What founders have a hard time grasping (and Steve himself might have had a hard time grasping) is what insanely great morphs into as you roll the time slider back to the first couple months of a startup's life. It's not the product that should be insanely great, but the experience of being your user. The product is just one component of that. For a big company it's necessarily the dominant one. But you can and should give users an insanely great experience with an early, incomplete, buggy product, if you make up the difference with attentiveness.Can, perhaps, but should? Yes. Over-engaging with early users is not just a permissible technique for getting growth rolling. For most successful startups it's a necessary part of the feedback loop that makes the product good. Making a better mousetrap is not an atomic operation. Even if you start the way most successful startups have, by building something you yourself need, the first thing you build is never quite right. And except in domains with big penalties for making mistakes, it's often better not to aim for perfection initially. In software, especially, it usually works best to get something in front of users as soon as it has a quantum of utility, and then see what they do with it. Perfectionism is often an excuse for procrastination, and in any case your initial model of users is always inaccurate, even if you're one of them. [7]The feedback you get from engaging directly with your earliest users will be the best you ever get. When you're so big you have to resort to focus groups, you'll wish you could go over to your users' homes and offices and watch them use your stuff like you did when there were only a handful of them.FireSometimes the right unscalable trick is to focus on a deliberately narrow market. It's like keeping a fire contained at first to get it really hot before adding more logs.That's what Facebook did. At first it was just for Harvard students. In that form it only had a potential market of a few thousand people, but because they felt it was really for them, a critical mass of them signed up. After Facebook stopped being for Harvard students, it remained for students at specific colleges for quite a while. When I interviewed Mark Zuckerberg at Startup School, he said that while it was a lot of work creating course lists for each school, doing that made students feel the site was their natural home.Any startup that could be described as a marketplace usually has to start in a subset of the market, but this can work for other startups as well. It's always worth asking if there's a subset of the market in which you can get a critical mass of users quickly. [8]Most startups that use the contained fire strategy do it unconsciously. They build something for themselves and their friends, who happen to be the early adopters, and only realize later that they could offer it to a broader market. The strategy works just as well if you do it unconsciously. The biggest danger of not being consciously aware of this pattern is for those who naively discard part of it. E.g. if you don't build something for yourself and your friends, or even if you do, but you come from the corporate world and your friends are not early adopters, you'll no longer have a perfect initial market handed to you on a platter.Among companies, the best early adopters are usually other startups. They're more open to new things both by nature and because, having just been started, they haven't made all their choices yet. Plus when they succeed they grow fast, and you with them. It was one of many unforeseen advantages of the YC model (and specifically of making YC big) that B2B startups now have an instant market of hundreds of other startups ready at hand.MerakiFor hardware startups there's a variant of doing things that don't scale that we call "pulling a Meraki." Although we didn't fund Meraki, the founders were Robert Morris's grad students, so we know their history. They got started by doing something that really doesn't scale: assembling their routers themselves.Hardware startups face an obstacle that software startups don't. The minimum order for a factory production run is usually several hundred thousand dollars. Which can put you in a catch-22: without a product you can't generate the growth you need to raise the money to manufacture your product. Back when hardware startups had to rely on investors for money, you had to be pretty convincing to overcome this. The arrival of crowdfunding (or more precisely, preorders) has helped a lot. But even so I'd advise startups to pull a Meraki initially if they can. That's what Pebble did. The Pebbles assembled the first several hundred watches themselves. If they hadn't gone through that phase, they probably wouldn't have sold $10 million worth of watches when they did go on Kickstarter.Like paying excessive attention to early customers, fabricating things yourself turns out to be valuable for hardware startups. You can tweak the design faster when you're the factory, and you learn things you'd never have known otherwise. Eric Migicovsky of Pebble said one of the things he learned was "how valuable it was to source good screws." Who knew?ConsultSometimes we advise founders of B2B startups to take over-engagement to an extreme, and to pick a single user and act as if they were consultants building something just for that one user. The initial user serves as the form for your mold; keep tweaking till you fit their needs perfectly, and you'll usually find you've made something other users want too. Even if there aren't many of them, there are probably adjacent territories that have more. As long as you can find just one user who really needs something and can act on that need, you've got a toehold in making something people want, and that's as much as any startup needs initially. [9]Consulting is the canonical example of work that doesn't scale. But (like other ways of bestowing one's favors liberally) it's safe to do it so long as you're not being paid to. That's where companies cross the line. So long as you're a product company that's merely being extra attentive to a customer, they're very grateful even if you don't solve all their problems. But when they start paying you specifically for that attentiveness — when they start paying you by the hour — they expect you to do everything.Another consulting-like technique for recruiting initially lukewarm users is to use your software yourselves on their behalf. We did that at Viaweb. When we approached merchants asking if they wanted to use our software to make online stores, some said no, but they'd let us make one for them. Since we would do anything to get users, we did. We felt pretty lame at the time. Instead of organizing big strategic e-commerce partnerships, we were trying to sell luggage and pens and men's shirts. But in retrospect it was exactly the right thing to do, because it taught us how it would feel to merchants to use our software. Sometimes the feedback loop was near instantaneous: in the middle of building some merchant's site I'd find I needed a feature we didn't have, so I'd spend a couple hours implementing it and then resume building the site.ManualThere's a more extreme variant where you don't just use your software, but are your software. When you only have a small number of users, you can sometimes get away with doing by hand things that you plan to automate later. This lets you launch faster, and when you do finally automate yourself out of the loop, you'll know exactly what to build because you'll have muscle memory from doing it yourself.When manual components look to the user like software, this technique starts to have aspects of a practical joke. For example, the way Stripe delivered "instant" merchant accounts to its first users was that the founders manually signed them up for traditional merchant accounts behind the scenes.Some startups could be entirely manual at first. If you can find someone with a problem that needs solving and you can solve it manually, go ahead and do that for as long as you can, and then gradually automate the bottlenecks. It would be a little frightening to be solving users' problems in a way that wasn't yet automatic, but less frightening than the far more common case of having something automatic that doesn't yet solve anyone's problems.BigI should mention one sort of initial tactic that usually doesn't work: the Big Launch. I occasionally meet founders who seem to believe startups are projectiles rather than powered aircraft, and that they'll make it big if and only if they're launched with sufficient initial velocity. They want to launch simultaneously in 8 different publications, with embargoes. And on a tuesday, of course, since they read somewhere that's the optimum day to launch something.It's easy to see how little launches matter. Think of some successful startups. How many of their launches do you remember? All you need from a launch is some initial core of users. How well you're doing a few months later will depend more on how happy you made those users than how many there were of them. [10]So why do founders think launches matter? A combination of solipsism and laziness. They think what they're building is so great that everyone who hears about it will immediately sign up. Plus it would be so much less work if you could get users merely by broadcasting your existence, rather than recruiting them one at a time. But even if what you're building really is great, getting users will always be a gradual process — partly because great things are usually also novel, but mainly because users have other things to think about.Partnerships too usually don't work. They don't work for startups in general, but they especially don't work as a way to get growth started. It's a common mistake among inexperienced founders to believe that a partnership with a big company will be their big break. Six months later they're all saying the same thing: that was way more work than we expected, and we ended up getting practically nothing out of it. [11]It's not enough just to do something extraordinary initially. You have to make an extraordinary effort initially. Any strategy that omits the effort — whether it's expecting a big launch to get you users, or a big partner — is ipso facto suspect.VectorThe need to do something unscalably laborious to get started is so nearly universal that it might be a good idea to stop thinking of startup ideas as scalars. Instead we should try thinking of them as pairs of what you're going to build, plus the unscalable thing(s) you're going to do initially to get the company going.It could be interesting to start viewing startup ideas this way, because now that there are two components you can try to be imaginative about the second as well as the first. But in most cases the second component will be what it usually is — recruit users manually and give them an overwhelmingly good experience — and the main benefit of treating startups as vectors will be to remind founders they need to work hard in two dimensions. [12]In the best case, both components of the vector contribute to your company's DNA: the unscalable things you have to do to get started are not merely a necessary evil, but change the company permanently for the better. If you have to be aggressive about user acquisition when you're small, you'll probably still be aggressive when you're big. If you have to manufacture your own hardware, or use your software on users's behalf, you'll learn things you couldn't have learned otherwise. And most importantly, if you have to work hard to delight users when you only have a handful of them, you'll keep doing it when you have a lot.Notes[1] Actually Emerson never mentioned mousetraps specifically. He wrote "If a man has good corn or wood, or boards, or pigs, to sell, or can make better chairs or knives, crucibles or church organs, than anybody else, you will find a broad hard-beaten road to his house, though it be in the woods."[2] Thanks to Sam Altman for suggesting I make this explicit. And no, you can't avoid doing sales by hiring someone to do it for you. You have to do sales yourself initially. Later you can hire a real salesperson to replace you.[3] The reason this works is that as you get bigger, your size helps you grow. Patrick Collison wrote "At some point, there was a very noticeable change in how Stripe felt. It tipped from being this boulder we had to push to being a train car that in fact had its own momentum."[4] One of the more subtle ways in which YC can help founders is by calibrating their ambitions, because we know exactly how a lot of successful startups looked when they were just getting started.[5] If you're building something for which you can't easily get a small set of users to observe — e.g. enterprise software — and in a domain where you have no connections, you'll have to rely on cold calls and introductions. But should you even be working on such an idea?[6] Garry Tan pointed out an interesting trap founders fall into in the beginning. They want so much to seem big that they imitate even the flaws of big companies, like indifference to individual users. This seems to them more "professional." Actually it's better to embrace the fact that you're small and use whatever advantages that brings.[7] Your user model almost couldn't be perfectly accurate, because users' needs often change in response to what you build for them. Build them a microcomputer, and suddenly they need to run spreadsheets on it, because the arrival of your new microcomputer causes someone to invent the spreadsheet.[8] If you have to choose between the subset that will sign up quickest and those that will pay the most, it's usually best to pick the former, because those are probably the early adopters. They'll have a better influence on your product, and they won't make you expend as much effort on sales. And though they have less money, you don't need that much to maintain your target growth rate early on.[9] Yes, I can imagine cases where you could end up making something that was really only useful for one user. But those are usually obvious, even to inexperienced founders. So if it's not obvious you'd be making something for a market of one, don't worry about that danger.[10] There may even be an inverse correlation between launch magnitude and success. The only launches I remember are famous flops like the Segway and Google Wave. Wave is a particularly alarming example, because I think it was actually a great idea that was killed partly by its overdone launch.[11] Google grew big on the back of Yahoo, but that wasn't a partnership. Yahoo was their customer.[12] It will also remind founders that an idea where the second component is empty — an idea where there is nothing you can do to get going, e.g. because you have no way to find users to recruit manually — is probably a bad idea, at least for those founders.Thanks to Sam Altman, Paul Buchheit, Patrick Collison, Kevin Hale, Steven Levy, Jessica Livingston, Geoff Ralston, and Garry Tan for reading drafts of this.
Do Things that Don't Scale
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